![]() Gamergate supporters believe that videogame feminists have produced a narrative that videogames are somehow harmful to women and society as a whole. This perception gained through the identification of postmodern ideals in Los Santos, hopes to spark interest in the relationship between architecture and video games.įor the past year and half the videogame community has been in fractured in an ideological conflict known as Gamergate. ![]() To this idea, current day urban theorists now have the possibility to create immersive worlds within a playable and executable virtual realm. Through comparison with these theorists and Grand Theft Auto V, my interpretation of how Los Santos represents Los Angeles is speculated. Therefore postmodern urban theorists such as Colin Rowe, Fred Koetter, The Situationists, Kevin Lynch, and Reyner Banham are suitable to act as precedent to discuss Los Santos. There is an unidentified shadow of postmodern ideals present in Rockstar’s creation of Los Santos. In a response to modernism, postmodern architects have virtualised cities through ideas of cognitive mapping. However, its urban architecture has never been taken to a deeper level of analysis as found in academia. ![]() ![]() “Rockstar’s virtual city Los Santos is based on modern 2011 Los Angeles.” This is an understanding widely adopted by contemporary gamers and is supported through the cognitive experience of playing the game. ![]()
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